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Character Specializations

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Character Specializations Empty Character Specializations

Post by Zayel Sun Nov 29, 2015 1:18 pm

For instructions on how to use those refer to this(click me) thread.

Sorcery
Tier 1: Force Mending: Dark energy is applied directly to your wounds and they seal shut. Get above 40 on your roll and heal for 2. The next turn heal for 2 more.
Tier 1: Fear: Your target is struck by a mind-numbing fear of you if you roll higher. He takes a -30 to his next roll.
Tier 2: Force Restoration: Dark energy is applied directly to your wounds and they seal shut. Get above 40 on your roll and heal for 3. The next turn you get one more roll and you can heal for 3 more.
Tier 2: Force Horror: Your target is struck by crippling horror. It is rendered unable to attack you for 2 turns if you roll better. It can still attempt to use non-offencive abilities or recover his marbles after the first turn.
Tier 3: Force Healing: The ultimate healing ability. Dark energy heals you for 4 this turn and 4 the next turn if you roll higher then 40.
Tier 3: Force Insanity: Your opponent becomes temporarily insane. He unleashes his most decimating available ability or attack at his nearest friend on his turn.

Affliction
Tier 1: Force Wound: Your rip open a deep gash on your opponent's skin if you roll better. He loses 2 hp this turn and two more the next.
Tier 1: Mind Trick: You may plant a simple suggestion onto an unaware opponent such as "Look away" or "Walk that way".
Tier 2: Force Affliction: A dark affliction strikes your opponent if you roll better. He loses 3 hp this turn and 3 more next turn.
Tier 2: Force persuade: Force your will upon your target if you roll better. Your target inflicts 1 damage to ITSELF on it's next turn.
Tier 3: Force Plague: Afflict your target by a devouring plague if you roll better. The target suffers 4 damage this turn and 4 more next turn.
Tier 3: Force Dominate: Your target's mind is rendered blank if you roll better. Your target forgets 2 of it's most powerful abilities until the end of the battle.

Lightning
Tier 1: Force Slow: Target is stricken with lightning. If you roll better he takes a -15 penalty to his next 2 rolls.
Tier 1: Force Shock: Instantly deal 3 damage to your target if you roll better.
Tier 2: Force Stun: Your target misses his next turn. Now is the time for your allies to attack!
Tier 2: Force Lightning: The signature Sith ability. Strike your target for 4 damage. The lightning arcs to 2 of his alies and they roll as well.
Tier 3: Force Stasis: Your target is suspended in stasis. It misses 2 turns in a row.
Tier 3: Repulse: A blast of Lightning radiates outwards and damages everybody, friend or foe, for 5 damage.

Immortality
Tier 1: Force Presence: The quest for immortality is long and lonely. This ability is always active and adds 2 more hp to you.
Tier 1: Force Barrier: A kinetic barrier forms around you if you roll more than 40. It absorbs 2 damage.
Tier 2: Force Fortitude: Have you given up on immortality yet? Add 3 more hp for a total of 5.
Tier 2: Force Shield: A more powerful kinnetic barrier forms around you. Absorb 3 damage if you roll above 40.
Tier 3: Ressurect: You raise from the dead with 5 hp on your next turn. You also skip that turn.
Tier 3: Force Preservation - A kinetic barrier blocks 3 damage if you roll above 40. So long as that barrier holds you recover 1 hp on your own turn.

Dissonance
Tier 1: Force Push: You push your target away if you roll better, dealing 1 damage to it and rendering it unable to use lightsaber attacks on his next turn.
Tier 1: Force Pull: You pull your target to you if you roll better, dealing 1 damage and shattering it's concentration. It cannot use force attacks on his next turn.
Tier 2: Force Speed: Enter a meditative state and skip your turn. On your next turn you can attack twise if you've rolled above 40.
Tier 2: Force Form: Enter a meditative state and skip your turn. On your next turn you can unleash 2 force powers at the same time.
Tier 3: Force Disarm: Pull the weapon out of your opponent's hand if you roll better. Every turn from now on the target takes a second, unmodified roll in addition to his action. When he rolls above 30 he recovers his weapon and can use it again.
Tier 3: Force Breach: Locate and shatter the target's source of force/tech power if you roll better.Every turn from now on the target takes a second, unmodified roll in addition to his action. When he rolls above 30 he recovers his abilities.

Lightsaber Forms: You select a form in addition to your specializations. These cost no points and Sith and Lord rank individuals can select two. You can use the special modifier only once every two turns. If you use it on turn 1, you can then use it again at turn 4.
1.Shii-Cho - +30 to your attack roll.
2.Makashi - -50 to your opponents' defence roll
3.Soresu - Add 50 to any defence roll
4.Ataru - Attack twice with a +20
5.Djem so - Deal 2 damage instead of 1 and get +20
6.Niman - Add 25 to any roll
7.Juyo - Do 3 damage to your opponent and get a +50 to hit. Then take a -50 on the next defence roll.

Zayel
Admin

Posts : 4
Join date : 2015-11-29

https://ashes.board-directory.net

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